My review: The basic free virtual office lets users invite colleagues or friends in to interact via a URL, but upgraded options enable whole companies to collaborate, conference over video, and stay in touch. A dashboard gives managers an overview of what's going on, feeds pump in statuses, files, and other media for sharing and updates, and social network-style updates keep you in the loop. For premium accounts, charging will begin after the public beta, users can view the distributed office as one building, with different rooms representing home offices or conference spaces that can show when someone is active or available or simply serve as a repository for notices or files.
- MMORPG players not socially introverted, says study // News
- Multimedia - Gaming helps students hone 21st-century skills
- Online gaming can help students develop many of the skills they'll be required to use upon leaving school, such as critical thinking, problem solving, and creativity,
- Studies of the brain have pointed to data suggesting that repeated exposure to video games reinforces the ability to create mental maps, inductive discovery such as formulating hypotheses, and the ability to focus on several things at once and respond faster to unexpected stimuli.
- "I call Second Life an engine for creativity," she said. "Today's teens are creating their own content, uploading photos to Flickr and videos to YouTube, and in Second Life they're making their own games and stepping into them--you could call Second Life a participatory game platform."
- Computer- und Internetnutzung fördern schulische Leistungen bei Kindern
Posted from Diigo. The rest of my favorite links are here.
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