“the lines between virtual worlds, games, and social networking blur heavily…”
— Virtual Worlds News: Virtual Worlds Management Report: 100+ Youth-Oriented Worlds Live or Developing
Samstag, 12. April 2008
“the lines between virtual worlds, games, and social networking blur heavily…”
von
Gaby K. Slezák
um
5:06 PM
Tags:
Future
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