Montag, 22. September 2008

Growth is real in virtual worlds []

Virtual worlds have become the latest shiny object on the Internet, attracting more than $345 million in venture financing in the first six months of this year, according to Virtual Worlds Management, a firm that researches the industry. (...) Each boasts millions of users who buy virtual items, look at advertising or pay for premium subscriptions.

Growth is real in virtual worlds -- >>

The reigning kings of virtual worlds for kids and teens include Gaia (15 m), Habbo (100 m) and Walt Disney Co.'s Club Penguin (19 million users)

K Zero collects data for all virtual worlds above 1 million registered users for all age segments in it's own Universe graph


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